Tai - Digimon

This project was created with the intention to teach the game pipeline for my students, was a quite fun project where we learned a lot about anime style, for the modeling and topology was used Zbrush, Maya was used to make some adjustments on the retopology and Uvs, the texture was created on the Substance Painter and the materials and rendering was created on Unreal Engine.

Softwares: Zbrush, Maya, Substance Painter, Unreal