Mike Ehrmantraut - Tribute
I started this project a long time ago, so I decided to get it back and finish it following the game pipeline, it was quite nice to practice the overall process to create a character.
My modeling is 100% done in Zbrush, which includes the high and low poly, Autodesk Maya was used for the uvs and rigging, the textures were done in Substance Painter, Each part of the model was broken in a separated UV set, (Head, Tshirt, Pants, Shoes, Arms, Gun, Watch, Eyes and HairCards).
The Unreal engine was used for the final rendering, the full model including guns, hairs, body, and cloths, has exactly 83,385k tris, the shaders were created by me using the Digital Humans as a base.
I always try to make the thing easy for my work, so I've created a master material that I can use in basically everything.
That's it, thank you.
Softwares: Zbrush, Maya, Substance Painter, Unreal