RESUME

           The first time that saw a 3D program was in 2002, so after this moment decided wanted that for my live, so in 2007 started working as generalist modeler in an advertising game company. In between 2007 and 2012 all companies that worked had few peoples in production, often was responsable for all 3d models of the games also textures, rigging and some times rendering. After 2012 started some projects as freelance working with advertising companies making specifically modeling and texturing, so in 2014 started work in a governmental company as Forensic Artist that currently working right now.

 

          Today i am a 3d artist who has good communication skills and pick up technical concepts quickly, always looking for new projects that challenge my skillset, within a team that provides the opportunity to learn.

Techinical Skills

  • Zbrush

  • 3Ds Max

  • Photoshop

  • Substance Painter

  • Unreal Engine

  • Maya (basic)

  • X Normal

  • Marvelous Designer

  • Topogun

  • Unity

  • High to Low Poly workflow

  • PBR in engine setup

  • Organic and Non-organic

  • Work with Scan Data

  • Topology Retargeting

Work Experience

Freelancer | 2016 - Present

3D Artist | Freelance | São Paulo

  • Today still working as freelance in my spare time, doing projects for advertising companies and games.

 

3D Artist | Permanet | São Paulo​

Forensic Laboratory at Police Department - DHPP | 2014-2016

  • Working as forensic artist 3D together Police Department helping solve real cases of murder and missing kids. All work is supervised by Police Officer and some Doctors.

 

Games and Advertising Companies | 2012-2014

3D Generalist | Freelance | São Paulo​

  • I worked in many projects as freelance, some projects was not released or canceled, always working with concept art and Art Director supervision.

 

3D Generalist | Permanent | São Paulo​

Best Cool Fun Games | Game Company | 2011-2012

  • I worked as 3D Generalist following instructions from the art director. I was responsible for modeling and texturing of all models of Mobile games.

 

Tectoy Studios | Game Company | 2010-2011

3D Generalist | Permanent | São Paulo​

  • I worked as 3D Generalist following instructions from the art director. I was responsible for the modeling and texturing of some cartoon characters, also helping with part of the creation.

  • Worked with a team with Developers, Art Directior and 2d Artists, always following concept art.

3D Generalist | Permanent | São Paulo​

Overplay Entertainment | Game Company | 2007-2010

  • I worked as 3D Generalist following instructions from the art director. I was responsible for modeling and texturing of all models of PC Game and Nintendo DS.

  • Worked with a team with Developers, Art Directior and 2d Artists, always following concept art.